Following the success of the inaugural Touch Gesture Motion (TGM) event in Austin, Texas last year, IMS Conferences is launching TGM EMEA in the UK this Wednesday. It aims to drill down into the technologies and applications that are enabling the emerging gesture & motion control industry.
There has been significant interest in touch, gesture and motion controls with the success of touchscreen mobile phones, and motion controllers for games consoles such as the Wiimote, Playstation Move and Xbox Kinect. With the rise of internet-enabled Smart TVs and set-top boxes, there is now a drive within the industry to revolutionise the 50-year old TV remote control.
With the propagation of broadband internet, this generation of TVs are now accessing a growing number of Over-The-Top (OTT) services, providing content directly to the viewer, as opposed to the traditional linear broadcast route. In other words, viewers are now setting their own agendas. But this content isn’t limited to just video. OTT services are also providing access to an increasing array of content including streaming music and gaming. The emphasis is now on providing a control technology that will enable the user to perform a wide range of increasingly complex tasks.
At TGM EMEA, I’ll be building upon my presentation from last year’s event, to discuss input devices for Smart TVs – particularly for interacting with these new forms of content such as gaming. With IHS predicting that spending on Smart TV gaming will hit $1.6 billion by 2016, the opportunity is too huge to miss. But without a new control technology, the risks that service providers will miss out is equally as big.
So the question is ‘What technology to choose?’, and there are a number on offer. At IBC we demonstrated the difference between two technologies – gyro-based relative pointing remotes and camera-based direct pointing solutions. On the surface both technologies may appear to be similar motion gesture devices, Yet, as demonstrated by our Lifeguard game, the differences become apparent when playing casual games.
I will also be revealing data from a new user study on the different control technologies available for playing casual games on a Smart TV.